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Thread Statistics | Show CCP posts - 88 post(s) |

Steve Ronuken
Fuzzwork Enterprises
699
|
Posted - 2012.10.10 23:58:00 -
[1] - Quote
My 2 cents:
Nice. I like. just make sure that all the bars have an alternate colour border.
If they're light in colour, a black border. If they're dark, a white one.
This is for use when you're staring into the sun (for example). You don't want the start and end of the bar to be washed out. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
699
|
Posted - 2012.10.11 11:06:00 -
[2] - Quote
Abdiel Kavash wrote:Bubanni wrote:Kenpachi Viktor wrote:John Nucleus wrote:Thought I would throw this out there, might generate some ideas for the new damage indicator. The idea was to have a simple indicator that shows hit quality, damage and damage type. http://i.imgur.com/RZq0p.png Now this is what I'd like to see  I agree, this is perfect, In the past it's basicly been impossible to see which damage type someone is shooting you with (unless it was lasers or hybrids) Something similar to that would be perfect, design wise together with what Karkur has already made Hmm, how is it useful to you to know what damage type you are getting shot by? It's not like you can adjust your resistances on the fly... (at least unless you have carrier support)
Adaptive hardeners, so you know when to change their cycle? FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
699
|
Posted - 2012.10.11 11:08:00 -
[3] - Quote
CCP Explorer wrote:Bagrat Skalski wrote:The red damaged stripes.. why they are not progressing counter clockwise? I think it's more intuitive. All damage is counterclockwise. This new circle indicators are different. Heat buildup (on the HUD) is like a pressure gauge and builds up clock-wise. Module damage (due to heat) is clock-wise. The new targeting/damage system is clock-wise. The odd one out will be the HUD itself, there damage is counter-clock-wise. Are there any other damage indicators?
'Intuitive' is an interesting one.
I'd have thought:
3 segments, starting at 12 o'clock with shields, then armour, then hull.
filling in red clockwise.
That's 'intuitive' for me. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
699
|
Posted - 2012.10.11 12:41:00 -
[4] - Quote
Main thing I can think of, unless you're a goldfish, 'which one is their shields' is a question that will be answered the very first time you use it. And it only needs answered once.
Once you know, it's entirely intuitive. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
701
|
Posted - 2012.10.11 14:18:00 -
[5] - Quote
Tippia wrote:Nice. The colours might need some tweaking for all the usual accessibility and stand-out-against-the-Amarr-nebula reasons, but it's simple and direct. As you point out, though, the actual GÇ£correctGÇ¥ combination might vary with the weapon system so it's important to teach what you want for different weapons GÇö being within optimal with ACs is often, ironically enough, suboptimal.  Perhaps some of that could be solved by having two of them GÇö one for range and one for tracking GÇö but ugh, clutter. It would certainly be much neater if it could be done like you showed it.
Slapping a border round any indicators should help differentiate them. Dark around light colours, light around dark colours.
That way you should always see the edges. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
720
|
Posted - 2012.10.13 17:40:00 -
[6] - Quote
Luka Datitties wrote:Maybe add a block feature to the forums too, though that really should not be needed.
You mean like the 'hide posts' option that shows up when you click the small yellow triangle next to a person's name? FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
725
|
Posted - 2012.10.16 09:07:00 -
[7] - Quote
Tippia wrote:Atomic Option wrote:Point being I prefer to see rad/s rather than m/s since I'm used to it from Pyfa and the number of digits displayed is more consistent so I can set a less forgiving width for that column in the overview. But others may prefer m/s. Add both. There's room. Yes, I'll agree with you there: rad/s is generally a better measurement since it's the same unit as the towers themselves use to measure their tracking ability. Transversal (usually measured in m/s) doesn't tell the full story and uses a completely different unit as well, so it's not nearly as handy for evaluating your turrets' chance to hit.
Oh, you're traversing at 1000 m/s. How nice for you.
Pity you're 80km away.
*Boom go the 1400s*
 FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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